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Old Aug 27, 2005, 05:14 PM // 17:14   #1
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Default secoundary class for axe warrior

i'am searching for a good pvp build for a axe warrior but not a monk plz ^^ can u gimme some tipps ore maybe a build for a good pvp warrior with axe? maybe a nec ore a ele ?
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Old Aug 27, 2005, 05:15 PM // 17:15   #2
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Everybody will tell you to go ranger. for tiger's fury.. just follow them. it's easier then to debate.... just.. let them win...
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Old Aug 27, 2005, 05:20 PM // 17:20   #3
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If you definitely are bent on using an axe, and I do not blame you (Also look me up in game or on here if you want a decent one, I keep a few around), then I personally suggest Necromancer or Ranger secondary.

Reasons for my suggestions:

Necromancer - Necromancer, like monk, is a wonderful secondary for almost any class. Blood magic mixes well with defensive skills and you can make yourself a great defensive tank if you use this. The life stealing abilities are fun, but quickly become too mana costly for the little life they'll get you.
Curses are one of my personal favorites because of how great they adapt to about any situation. Lasting AoE damage with mark of pain mixes well with skills like Flurry (more hits, less damage means AoE longer and more often), not to mention a list of skills where you'll be thinking 'but I want to bring ALL of these!'
Death magic seems to be the weakest link for this type of build, I can see some skills being useful in a few situations, but generally this line being passed up for the other two.
And Plague Touch is awesome. AWESOME.

Ranger - Ranger works well, mainly because some ranger stances will mix nicely with a warrior, but one particular skillset shines through the others. Since you can't use Expertise, and Marksmanship will be a waste if your primary weapon is an axe, then you are left with Wilderness Survival and Beast mastery. The pet can be somewhat useful from Beast mastery, and some of it's abilities will compliment an axe warrior nicely, Tigers Fury being the most useful of all of them.
Wilderness Survival completely shines through as the best to use. Troll Unguent, while simple is a great heal / damage absorbtion for a warrior, Antidote signet is always fun. Also there are a few stances in here that will increase your defensiveness exponentially if used correctly, and while tanking. Apply poison is also fun to utilize with Cyclone axe to AoE poison.

Since you didn't want to use monk, I won't go into the good/bad of monk secondary.

As for Elementalist and Mesmer - Elementalist wouldn't be too bad of a choice, since cyclone would increase the AoE damage of Conjure abilities....but that's all about it. Feel free to try it out, but I feel it forces you to be more offensive in general, since the few defensive skills will slow you down, or require you to be standing around and casting. Great idea for Hammer builds though.
As for Mesmer...seems personally more useful with a sword build. I'm not sure why, but I was never pleased when I tried out mesmer combos while toting my axe.

Last edited by Photeus; Aug 27, 2005 at 05:32 PM // 17:32..
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Old Aug 27, 2005, 05:43 PM // 17:43   #4
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so can s.o. gimme a build for secoundary nec ore ranger??
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Old Aug 27, 2005, 10:20 PM // 22:20   #5
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necro has a wicked elite skill for tanks were the erson awho attacks u get delt 3x the damage they hit u for
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Old Aug 27, 2005, 10:34 PM // 22:34   #6
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Ranger's usually a less effective secondary than the truly useful ones: Monk, Mesmer, and Necromancer.

Tiger's Fury is lackluster compared to what a Warrior already has. Very few of the Ranger skills are really usable by a secondary Ranger due to energy costs (no Expertise) and having a whole line of bow skills. For a Warrior, much of what is useful from the Ranger side is already done better and cheaper by Warrior anyway.

Elementalist is largely useless too, since their skills are way overcosted and a Warrior can't support them. An exception are the Conjure spells, but these are pretty weak anyway because they require subpar equipment to work.

I'd go with /Necro if you don't want /Monk.
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Old Aug 27, 2005, 10:57 PM // 22:57   #7
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Necro is becoming my favorite secondary for a Warrior mainly because the Curses/Blood Lines give tremendous versatility.

The non associated skills like Grenth's and Plague Touch can be life saver's more than any single monk spell can be for a warrior.
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Old Aug 27, 2005, 11:19 PM // 23:19   #8
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W/E all the way baby. This is the build I use:

Healing Signet
Thrill of Victory
Eviscerate
Penetrating Blow
Executioner's Strike
Berserker Stance
Bonetti's Defense
Gale

15 Axe Mastery (+3 rune)
12 Tactics (+1 helmet +2 rune)
5 Air (only need 5 because Gale requires no more than 5 to be effective)
7 Strength (+1 rune)

The major tactics and superior axe runes are nullified by a major vigor, a +26 health axe grip, and a +24 health shield. Just use Berserker Stance to charge up your adrenal skills quickly, then just chop away. When all your adrenal skills are used up, use Thrill of Victory to finish them off. If they start running or cast a dangerous spell, just knock them down. Even though Gale causes exhaustion, it's not a huge deal since only 3 skills use energy, and even then, they only cost 5 each. Use Bonetti's if you're getting hit physically, and Healing Signet when your monks are busy. It's worked beautifully for me so far.
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Old Aug 28, 2005, 01:01 AM // 01:01   #9
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You're using elementalist just for gale? There are so many things wrong with that I don't even know where to start. It boggles the mind
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Old Aug 28, 2005, 01:17 AM // 01:17   #10
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Mesmer secondary for stripping enchantments.

PS Tigers Fury sucks.
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Old Aug 28, 2005, 02:08 AM // 02:08   #11
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MCS, why does it say you're banned, but you're still able to post here?
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Old Aug 28, 2005, 02:57 AM // 02:57   #12
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Quote:
Originally Posted by ElderAtronach
MCS, why does it say you're banned, but you're still able to post here?
LMAO...he's a mod. It's just his title: Banned. I wish I could have that

Anyhow...
Quote:
Originally Posted by MCS
Mesmer secondary for stripping enchantments.

PS Tigers Fury sucks.
I second that. W/Me FTW!
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Old Aug 28, 2005, 05:21 AM // 05:21   #13
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Does anyone reccomend going W/E for that conjure stuff?
How about judges insight or SoH?

Last edited by Moofoo Pork; Aug 28, 2005 at 06:37 AM // 06:37..
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Old Aug 28, 2005, 06:56 AM // 06:56   #14
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W/E conjure is pretty weak. R/E can pull off conjure better with a prep like Ignite, and Dual Shot.

JI owns, but I wouldn't really recommend running SoH when you have access to something like JI, which is a lot more powerful.
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Old Aug 28, 2005, 07:02 AM // 07:02   #15
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/shrug

I always thought axe W/N was best because of the access to skills like Weaken Armor and Plague Touch.

Though I suppose W/Mo would be good for JI.
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Old Aug 28, 2005, 07:09 AM // 07:09   #16
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To use conjure you'd have to use more energy as well as lose access to the zealous mod on your axe.
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Old Aug 28, 2005, 11:00 AM // 11:00   #17
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Quote:
Originally Posted by ElderAtronach
You're using elementalist just for gale? There are so many things wrong with that I don't even know where to start.
I like it.

Peace,
-CxE
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Old Aug 28, 2005, 12:24 PM // 12:24   #18
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Don't see why you wouldn't use meteor for the same effect plus a bit of damage now though? Obviously recharge time won't matter on a warrior primary, he can't possibly cast it more than once per exhaustion cycle.
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Old Aug 28, 2005, 01:26 PM // 13:26   #19
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Warrior/Ranger
Apply poison, cyclone axe, rocks in PvE, Tiger's fury is ok.. needs points in Beast Mastery though

Warrior/Monk
just a tank with a small AoE axe skill and smite is nice in PvE, disrupting chop for PvP

Warrior/Necro
can't go wrong with that really.

Warrior/Ele
always got them nice armor of earth things.
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Old Aug 28, 2005, 01:34 PM // 13:34   #20
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I would only go for /el if I was using hammer. And mr niceguy, using gale only to interrupt spells is a bad job. Leave the interruption over to the rangers or so.
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